Places of Residence and Colonization
During the discussion of the game play mode, there was a question about how the players would reside in the galaxy, how they would colonize planets, and how many planets he could colonize. Many browser-based games allow you to colonize an entire planet and you are given a limited number of building 'fields' to work with.
If we allowed the players to colonize entire planets, we would have to generate many solar systems with identical resources and classes of planets to adequately handle the demand that a large number of players would put on the universe. For example, if a player is allowed to colonize 8 planets and you have 250,000 players in the game, you have to create nearly 250,000 identical systems with 9-15 planets per system, for a total of at least 2 million decent resource producing planets required to accommodate the resource needs of the players. This leaves us with less room for uniqueness on a universal scale. It also means that there would hardly be any truly 'empty' space to explore.
A bigger unexplored universe
What if we gave players a bigger universe - explored and unexplored - to live in, while making inhabited planets adequately 'crowded' as if you lived in the universe of Star Trek or Star Wars.
Players would reside or visit a number of inhabited installations in the game. The general idea is for a multitude of players to be able to coexist in a location such as a planet, orbital facility, base, outpost even exceptionally large ships at the same time. If say, 1,000 players could reside on a large planet, you could produce truly unique systems with planets that are not the same from system to system, and would allow players to travel more, and visit other places besides their own home planets.
Local Economies
With a planet that has a heavier population, it could provide a working infrastructure and economy, since not all players want to do all occupations. A planet would employ miners, merchants, shipyards, space ports, factories, research facilities, outfitting yards, bars, planetary defenses, and possibly a local government. This way everyone works together and the player can do what each enjoys the most.
Each player could be given a piece of land on the planet to build what he pleases. This land could be limited, but he might also be able to purchase multiple lots on the planet. The player would also have the ability to own lots on multiple planets or facilities.
Solar systems would be unique in nature, some solar systems may be nearly empty, with only a couple of orbiting planets, others might not have any habitable planets, and other solar systems may have a bountiful resource planet, or several M-class planets. The possibilities are endless.
Conquering Settlements
Bases and planets could be conquered by a warring alliance if all of the planets defenses are subdued, and the attacking force has the required manpower to effectively take over the base or planet. An attacking force may also lay siege to the base, intruding a whole new series of strategies.
Colonization
Colonization would require a group of individuals to collaborate on a colonization effort to make it successful. A planet could construct colonization ships that could be used in the effort to colonize new worlds. Which could then be built up.
Building Space Stations and Outposts
Building space stations would require a significant amount of resources from all of the players involved in the building project. Deep Space Outposts or listening posts could also be built, and would require mobile building platforms - and a significant amount of resources, depending on the size - to build the base. The bases would then be owned by the builders, and could space could be rented out or sold to other players.









we need takns! we need a lot of tanks and infantry
), we could also add randomly found planets without suns (there is a theory that "solar systems" are a lot more common than we think, but the central object never gets massive enough to start nuclear fusion of any elements and as an effect also to become a sun (or at least a brown dwarf), so it remains a dead and cold system of horribly cold planets orbiting a "back sun" that is sometimes only few times more massive than our Jupiter). I know that a bigger database would take longer to load etc., but since nobody is able to wiev more than a cuple of systems away (+allied line of sight) that shouldnt be a problem. 

