If we allowed the players to colonize entire planets, we would have to generate many solar systems with identical resources and classes of planets to adequately handle the demand that a large number of players would put on the universe. For example, if a player is allowed to colonize 8 planets and you have 250,000 players in the game, you have to create nearly 250,000 identical systems with 9-15 planets per system, for a total of at least 2 million decent resource producing planets required to accommodate the resource needs of the players. This leaves us with less room for uniqueness on a universal scale. It also means that there would hardly be any truly 'empty' space to explore.
Highway of Life wrote:Point taken, but randomness is not true uniqueness. If you still have to have ~8 habitable planets in a solar system, it doesn't matter where those planets are or what they look like, your universe cannot be that unique because you have to keep generating systems that have to contain at least a specified number of habitable planets.
Highway of Life wrote: ... Plus, you end up with a crowded universe rather than just crowded planets.
Highway of Life wrote:If you have 250,000 players, and each player can colonize an entire world, you'll need 250,000 good star systems that support life. However, the main problem with a player colonizing an entire world is that the player is more than just an entity in the game, he is a civilization.
I suspect you would need at least 8 inhabitable planets within each solar system. - If each player could colonize about 8 or 9 worlds (for example).Kfarcyk wrote:Why ~8 inhabitable planets? There is no restriction how many of these have to be inhabitable, besides adding many inhabitable types of planets (like 3 types for each race) makes the chances eaven smaller that a specific solar system can be taken by any of the pleyers that are arround. In other words: there can be entore sectors with really low number of colonised planets, or no planets of inhabitable type at all. I think that random generation of systems adds something "natural" to the galaxy. Instead od making a handful of planets with many players You have numerous sectors where every single one has it's own specific structure, regions really crowded (why not? why exactly is that so bad?), but also sectors with A LOT of unknown space, no mans land and hiding places for pirate (corsair) players.
In a game of outer space and exploration, it would feel too crowded because of some 300,000 solar systems being already occupied. If there were fewer solar systems already occupied, it leaves a lot more room for space exploration.
Lets use our solar system as a possible scenario. We have 8 planets, including 2 gas giants, two ice giants, and 2 inhabitable worlds: Earth and Mars (Venus’ ability to sustain life would be difficult unless you can live inside molten lava), 146 moons, and a large asteroid belt.
What this means is that our solar system would only provide 2 planets to sustain life. If a player could colonize 8 or 9 worlds, you’d need at least 4 solar systems like ours to colonize. If 250,000 players wanted to colonize 9 worlds each, and only 2 or 3 planets in a solar system are inhabitable (realistically), you’d need over 750,000 star systems to accommodate the players, 350,000 if you have ice or heat-based races and the solar systems included 4-6 inhabitable worlds. (8 is not realistic)
But lets look at it from another angle. If even 50 players could buy, colonize, or claim land on the few inhabitable planets in each solar system, now you have a lot more possibilities, and your solar system limitations would not be a problem. Our solar system could support at least 100 players, 200 if you had ice based life-forms. You could do as many as you wanted. Although maybe 50 players is a good limit on an earth-sized planet (maybe less, maybe more, it doesn’t matter at the moment).
If each player had the ability to colonize and occupy an entire world all by themselves, we would have to set a limit to the number of planets he could colonize. But if each player were given the ability to own a piece of land on a planet, that 'land' limit could be much higher, possibly only limited by funds and resources that the player could handle.
Kfarcyk wrote:In a game of outer space and exploration, it would feel too crowded because of some 300,000 solar systems being already occupied. If there were fewer solar systems already occupied, it leaves a lot more room for space exploration.
Ok, but if there are 300 000 solar systems occupied what makes it impossible to create 1 000 000 more ? That would make it a reaaaally small galaxy. Our own Milky Way has 100 - 400 BILLION stars, so our game could have 5 000 000 and it would still be not realistic
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