One of the things we want to do with this game is make it multi-dimensional. Most space games (and especially browser-based space games) are geared around battle, if you can’t handle battle, you probably would not enjoy playing the game.
We want to combine trade, mining, science and building your economy with space battles, piracy and exploration. You are a player in a universe of thousands of other players, not everyone wants to do the same thing. Some might want to fight space battles, joining their alliance in fleet battles or wars, while others build ships and equipment, others explore, some do mining or research, some want to be pirates, and still others are merchants who trade for profit, maybe you want to try everything. What will you do?
With the combination of industries and occupations, the player can choose the path that would suit him best, there are many people on Facebook that would rather not engage in combat, and so the game employ multiple options so that anybody could play the game, something that would be fun for everyone. And for those who love combat, and the game will certainly have a good dose of risk and fighting for them.
- Trade
Trading resources, selling resources for credits. Trade will be an integral part of the game. You could trade everything from resources, building materials, ship outfits, weapons, even entire ships themselves. As in the real world, you could set your price, and other could set theirs. Bargains could be made, and unassuming merchants or customers could be taken advantage of by the shrewd space-aged merchant. - Exploration
Exploration of new star systems, planets, nebulae, gas clouds, astronomical objects, clusters, comets, stellar phenomenon, wormholes, discovery of new matter, first contact with other life forms. The space density of the game would be ever increasing, never being stagnant, the universe would be nearly infinite with endless possibilities for exploration and discovery occurring constantly. But meeting with an equal amount of danger, exploration may be as risky as space battles. - Mining
Harvest resources and raw material from planets, asteroids, even gas clouds. Mining would be done with mining outposts and establishments on planets or in large asteroid fields for long-term mining. Special kinds of ships and equipment would be used to harvest resources. Setup a resource gathering network with command centers to automate the mining process, then sell your harvested raw materials to factories and production yards, or perhaps you could sell your special mineral on the black market. - Research
Research into technologies, players could develop new technologies and share those technologies with other players. A player does not have to do any research, but can use the existing technologies that are already known on the alliance world where the player lives. Science and research specifics would only be necessary for players who would be devoted to developing and discovering new technologies. Your research team could also conduct large terraforming projects on planets. - Industry
Building of factories and shipyards, which would produce ships, ship outfits, weapons, equipment, and tools. These factories would convert mined or harvested raw material and convert it into an assortment of manufactured objects using technology and research that would be available to the factory at the time. Manufactured goods could then be distributed to other players or locations. - Combat
What would a space game be without combat? Space battles would play a key role in the game. However, one of the things we want to avoid is a free-for-all type of system where everyone can attack everyone. Regions of space would be owned by governments or empires. Within the systems of these governments, the citizens could interact in relative safety. Battles would mostly be government/alliance against another government or alliance. Some governments may be more peaceful in nature, others would possibly be xenophobic or hostile. Some governments may expand using exploration and colonization. While others would expand by conquest. We’ll create another topic that would outline exactly how ship-to-ship battles would be fought, and how players would control and coordinate fleets. Most government to government battles would be likely be groups of players. Small scale, single-player battles could also take place, but they would not be very affective against outposts or ports of enemy governments. - Piracy
Players would have the ability to choose to be pirates, aligning themselves with groups of interstellar bandits and outlaws. Pirates would no doubt be military enemies of most governments and empires, but would probably be more fun for that player who would rather be a rogue and cause mischief. Just as in today's world, there are pros and cons to being a pirate, but likely the most dangerous and risky occupation to take in the game. - Missions
One of the things we want to incorporate into the game is an ever growing list of missions and storylines that players could participate in. Completion of missions or storylines would yield additional bonuses or benefits, such as new technologies, skills, ranks, items, or unlocks paths into other missions and storylines. Missions might include everything from cargo runs and trade routes, to exploration, espionage and covert operation missions, to escort and combat missions.





). Maybe that's a bad example, so if that didn't work think of it as a space NATO 

), of for every ship there is? Or maybe there should be two separate networks for civilian ships and military? That would enable players to let not allied trade in his system, but not the military ships.
... remeber feudalism? Back than there were kings ruling whole coutries because they were indeed their own